Have you guys ever considered Hitagi Senjougahara and Nadeko Sengoku getting along together? I guess not. It is stated for a fact that they won’t, as said by one of them. The former to be specific. For a bit of information, they haven’t even met face-to-face from the beginning. Now imagine them in a deck… Weiss Schwarz TCG no doubt. Would their union be of a good thing that would lead to harmonious play and sound victory, or rather a staple wire in the inner linings of your cheek and a swarm of deadly snakes? My deepest apologies to those who don’t understand my references or are confused with what nonsense I’m spouting, but to those who do, then I salute you. Respect to those who know of the Monogatari Series, adapted by Shaft, and its contents written by the acclaimed author, Nisioisin.
Now that’s out of the way, let me begin with my own story. A play to behold in the ACGT tourney… My Dekkimonogatari (Deck Story)…
BUT! Before that…
My thoughts on the ACGT event:
I know it’s a bit late to talk about the event proper considering that weeks have passed, but hey, who would mind? The Anime Card Gaming Tournament event was held in SM Megamall in Mandaluyong City. It happened together with the same schedule as the Ozine Fest. Like in all conventions I got to browse a lot of interesting wares that the shops have to offer. From keychains to t-shirts, from pins to posters. Anime figures were also being sold but rather hurtful for my wallet to spend on. What is most important for me during that day was obviously the ACGT itself. It’s because I got to meet and greet new and old WS players, to play with the deck I have made solely from blood and effort and lastly, buying and trading of cards. This part of trading card games can’t be missed. At the end of the day, even though I didn’t win much, what matters is that I made a good day and game well spent.
Now, let us go back on to my Deck Story…
Now what I have here is the general overview of the list of cards that I have on my Hitagi & Nadeko? deck. If you guys would realize, I heavily rely more on Hitagi in almost the whole course of my deck recipe. Nadeko on the other hand plays a vital role in my level 2 and 3 gaming due to her changer and her change target. This deck is after all at it’s peak at level 2 and 3 thus deriving Hitagi & Nadeko from the list of cards present under them. By the way, this is an Experience deck wherein some cards’ effects are playable once the total number of cards in the level slot has been reached. To add, the deck needs to reach an experience of 4 or more for effective play.
Level 0’s- (14)
Lost Cattle, Mayoi Hachikuji (x3)
Wandering Girl, Mayoi Hachikuji (x3)
Hitagi Senjougahara on Holiday (x3)
Protagonist Who Helps All, Koyomi Araragi (x2)
Classmate of Tsukihi, Nadeko Sengoku (x1)
Big Backpack, Mayoi Hachikuji (x1)
Girl Who Cannot Be Left Alone, Hitagi Senjougahara (x1)
Level 1’s- (12)
Highly Suspicious Hitagi Senjougahara (x2)
Girl Who Lost All Weight, Hitagi Senjougahara (x2)
Battle Ready, Hitagi Senjougahara (x3)
Inner Feelings, Tsubasa Hanekawa (x2)
Tsubasa Hanekawa (x3)
Level 2’s- (10)
Ambush, Nadeko Sengoku (x3)
Fully Armed, Hitagi Senjougahara (x3)
Elementary Student, Mayoi Hachikuji (x3)
All-seeing Guy, Meme Oshino (x1)
Level 3’s- (6)
Daughter of a Proper Family, Hitagi Senjougahara (x3)
Girl Bound by a Snake, Nadeko Sengoku (x3)
Climax Cards- (8)
Hitagi Crab (x4)
Everything About Me (x4)
Let us now delve deeper into the inner workings of the deck… I’ll be explaining along the way 🙂
At level 0, all I can say that it possesses large power and at the same time aggressive play. It does provide assists and utility but not to the most effective extent due to the number of cards lacking. In total, I run 14 cards in this level.
This is the only card with the highest base power of 4k in all of the Bakemonogatari Series level 0’s. Surely, it shows some good stage presence at early parts of the game and may be hard to overpower if we consider that there are assists. Only by overpowering, level reversers or even leveling up are some of the options of removing this from the stage to waiting room. Like in all characters having their power not fitted for it’s level, there is a condition to be fulfilled. In Hachikuji’s case, when she is placed on stage from hand, she can stay on the stage as long as the top card of the deck is not a climax. If it is then she goes on top of deck then the deck itself is shuffled. A huge risk? Sure… but let’s look at it this way. We ensure that the climax would remain in the deck after shuffling thus playing a role in increasing the chances for a damage cancel unlike using the climax as a trigger so early game. It’s only my opinion though.
This is the tutor brainstorm card for the Bakemonogatari Series. A must have in a deck if you’re after searching for character cards for every climax revealed or can be used for strategic refresh in a game. Overall, a good utility card.
The level 0 card with the 2nd highest power. This has a condition that when it is placed on stage from hand, the revealed card on top of deck must have the <Strange> attribute, then placed to waiting room. If not a <Strange> character, then put that to waiting room and discard a card from hand. This card plays an even bigger risk than the Hachikuji 4k base power since it has a possibility to decrease hand size early game. What I do for this is that I make use of the said 4k base power card’s condition which is reveal then return back to top of deck if not climax. Since I have an idea of w
hat the revealed card is other than a climax, then I can safely bring this card from hand to stage.
What this card does is that if I have a stock of five or more, then it gives a global assist of +500. Very useful early game since it doesn’t use that much stock yet.
Overall, a good assist card. It gives the standard +500 to all characters in front of it and the most intriguing effect is that by paying 1 from stock and resting this chard, it freely gives out a hand encore to any character on stage. The hand encore effect lasts until the end of the opponent’s next turn.
Another Hachikuji, but this time a level 0 reverser. It also has the effect that if this card attacks, it can give +500 to another character. The most important part is the level reverser effect which can help greatly in level 0 gameplay.
I would call this card as the “loner” card due to the effect that, if there are no other characters on my stage, thiscard gets a boost of +1500 and a hand encore ability.
At level 1, there isn’t much anything to say but I play 12 cards during this level.
This is one of the TD exclusive cards in which only one of this card can be found in every trial deck. What is good about this card is that when it attacks, it may give out +500 characters to two characters including the card itself.
A 1/1 7k vanilla card
A 1/0 5k power card that when paid with one from stock to use the Act effect, this card gains +1000 and the following ability which enables it to send the character facing this card, when reversed, to the top of deck.
A very good backup card which gives +1500 to a character being frontal attacked FOR NO COST AT ALL. This is also an Experience backup that when the total level in the level field is five or higher, pay two cost when this card’s backup is used then -1 soul to any character on opponent’s stage.
A must need to put down on the back stage. What this card does is that it gives out +1000 to level 2 or higher characters in front of this card. This card is indeed a level 2 game setter which is quite essential for effective gaming. This card also has an Experience effect wherein if the total number of the level in the level field is four or higher, +500 is given to all characters during opponent’s turn.
Starting at level 2, this is where the deck is at it’s best and would give way to level 3 gaming. I run a total of 10 cards for this level. It is a must that there are cards at the backstage such as “Tsubasa Hanekawa” to give support.
This card is very useful in my deck because this has a Change effect which can bring out a level 3 Nadeko Sengoku on the stage at level 2 when conditions are met. In the whole Bakemonogatari series, Changers work at the beginning of the player’s encore phase wherein the card must be at REST position then the Change effect follows. This is pay one from stock, place the Nadeko Changer in clock, then search for “Girl Bound by a Snake, Nadeko Sengoku” in the waiting room to be placed on the same position the Nadeko Changer was on.
Note: If you’re worried of taking damage due to the Changer going to clock during the Change process, don’t fret. The level 3 Change Target has a “heal” effect (put top of clock to waiting room) when placed on stage. Just don’t forget to use it since it is an optional effect. If you look at it this way, you just pay 1 cost to bring out a level 3 character.
This is the Hitagi card which can
reach a total of 9.5k power as long as there is a full field. This is due to the effect that for every <Strange> character on stage, +500. This card also offers a climax combo that when the climax card “Hitagi Crab” is on the climax zone, there is an option to salvage from waiting room when this card attacks.
A good card when you’re looking for a card which can reach a 9k base power without any major and minor drawbacks. Hachikuji gets +1000 power as long as there are two or more other <Strange> characters on the stage.
The only level 2 backup I use during the counter phase which gives +3000 power to any character being attacked.
In my level 3 game, when you look at it, it’s fairly simple. I run a total of six level 3 cards of both Hitagi and Nadeko.
The only level 3 card in the Bakemonogatari Series of Weiss Schwarz which can be only acquired in the Trial Deck. Despite it coming from a TD, the effects it possesses is good. First of all, when this card is placed from hand to stage, I have an option to salvage a character from waiting room then put it to my hand. Second, an ACT in which I must rest two characters, and in doing so this card gets +2500 until end of turn.
Now this is the level 3 Nadeko I’ve been talking about previously. As stated before, this card has a Changer in which I can bring Nadeko out early at level 2. She has also has a heal effect which is vital for one’s survival in the game. On another note, she also has a climax combo with the climax card, “Nadeko Snake.” The said climax card is not being used in the deck recipe I have. If you’re curious about what the climax combo is, what does is that it lets you search for two “Bound by a Snake, Nadeko Sengoku” in deck then put to hand.
The following are the climax cards I use in my deck. A total of eight climax cards is the general rule for the game.
The climax card having the Gate trigger and a 1k and 1 soul effect to all characters when used. This is the climax card for the climax combo effect of the level 2, “Fully Armed, Hitagi Senjougahara.”
The climax card having the ol’ reliable +2 soul to all characters when placed in the climax zone. Nothing is more fun with a soul rush… maybe. 😀
Now that is the end for my part regarding my deck recipe I used during the Anime Card Gaming Tournament 2014. I believe that I need to improve more on it since there are some problems I encounter along my play. Overall, I am proud of what I’ve accomplished and I hope to share more on my future deck recipes. Thank you for your time in reading. ^__^
I would also like to note that the pictures presented in this post belong to their respective owners. Thank you.